For one thing it doesn't let you lock on to enemies unless you have your shield up (surely a holdover from the simple controls of the mobile version). It's a good thing the puzzles make up a majority of the experience, because the combat is just not very good. Many of the puzzles require you to use the full extent of your inventory in some clever ways I'd rather not spoil. Since it's a 3D Zelda-like, obviously you're given a grappling hook in addition to the usual assortment of melee weapons, ranged weapons, and bombs.
While you're still mostly exploring a map, solving puzzles and finding secrets and treasures, everything is just slightly deeper and more engaging. But what adventuring it is! Oceanhorn 2 improves and expands the gameplay from the first in some fun ways. The narrative, while enjoyable, serves little purpose than to set the tone and provide some context for your adventuring. One thing leads to another and soon enough you find yourself on a quest to find three magical items to stop the evil big bad. The game begins as the hero and his father are enjoying their peaceful island life before a mysterious plane pursued by robots crashes near them. Despite the number in the title, Oceanhorn 2 is a prequel to the first game, placing players in the shoes of a newly knighted hero.